Quoridor
You are Player 1 (blue, bottom goal: row 8). AI is Player 2 (red, top goal: row 0).
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State
Walls remaining
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Rules (from notebook)
- 9x9 board; each player starts on the middle of opposite edges
- Each turn: move pawn orthogonally OR place a wall
- 10 walls per player; walls cannot fully block any player's path
- If you face the opponent, you may jump over them; if blocked, diagonal step
- Win by reaching the opposite-side row
AI strategy
- Depth-2 alpha-beta minimax
- Eval =
10 * (opp_path - my_path) + walls_in_hand_diff - BFS shortest-path to goal (matches
shortest_path_length) - Wall candidates pre-sorted by proximity to opponent (top 6-8 considered)